CS:GO Update Breakdown 04/12/2017

We’re not sure if Valve takes April Fool’s on Valve Time™ too, but there’s an Easter update today with more than a couple of jokes in it. The big news is the Negev and the R8 Revolver are back in competitive, but with some fun* price cuts!

*may not actually be fun

Changelog


Before checking those out, let’s get the full changelog out of the way, yes?

– Added Holiday Cheer.

– For a limited time, the Negev and R8 Revolver are available in Competitive Matchmaking.

– R8 Revolver: Price reduced to 700

– Negev: Price reduced to 2000 as a starting point, to promote experimentation with the weapon.


– Volume now decays smoothly over distance, instead of by discrete steps.

– Adjusted HRTF audio mix to more closely match sound quality without HRTF.

– Added snd_hrtf_distance_behind (default 100), which allows HRTF to more closely match the perceived direction of a sound source as seen by the actual player behind a monitor.

– Fixed a bug where music volume would be set to the maximum level while accepting a lobby invitation.


– Added support for official game servers in Guangzhou and Shanghai for the Perfect World CS:GO Beta.

– Added Team ID option “Always On w/Equipment” to Game Settings

– Spectators can now use overhead equipment display.

– Fixed overhead equipment display not updating in some cases.

– Fixed orientation of stickers on dropped weapons.

– Adding Game State Integration output for use by tournament organizers. New output for player equipment value (with log_level 3), showing the observer slot for each player and adding a new ‘PhaseCountdowns’ feed for timing the end of warmup/freezetime/round ends.

CS:GO Easter Changes


Helpfully labelled as “Holiday Cheer” in the changelog, Valve is celebrating Easter this weekend by giving all the chickens bunny ears. Also, when you scare them enough to make them cluck, they lay multi-colored eggs. And they explode in confetti, now. Have you ever thought about how messed up the chocolate lore of Easter is? Oh….n-no, us neither…Here are those changes in video format.

CS:GO Weapon Changes


Right, the real meat here is obviously those new weapon prices. According to the update’s item schema, those are the only two values changed for the Negev and the R8 Revolver, meaning their previous updates which pretty much improved the accuracy of both with very few drawbacks still stand. The Negev still becomes a laser-focused suppression machine after about two seconds, with 300 reserve ammo, but now it can be yours on the second round regardless of whether you won the pistol or not. Seems good, Valve!

The only solace we can take in scenes like the above (from Redditor /u/Exifea) becoming commonplace for the next week or so is the update’s wording of “promoting experimentation” and “available in matchmaking for a limited time”. At least it’s a brief, hilarious respite from the UMP meta. However, even experimenting outside of Valve’s intended suppressive uses for the Negev, players are finding it’s a bit of a jack of all trades. This video from TaNGo shows how the Negev’s 1.3 second accuracy reset can be exploited with quickswitching, similar to the Deagle, for easy mid-range one taps.

But all of this Negev talk is overshadowing the R8! Let’s see what our favorite revolver is up to in competitive these days.

Please introduce 5v5 unranked, Valve.

CS:GO Audio Changes


More incremental fixes are being made to the recent Head-Related Transfer Function (HRTF) which should allow for improved positional audio. This latest improvement means sound now linearly decreases in volume with distance from source, instead of stepwise at specific interval thresholds. Also, if you were getting PTSD from your in-game volume setting to max every time you clicked to accept your game, you can now rest easy as Valve have stopped that experiment fixed that bug.

CS:GO Server Changes


The addition of Chinese official servers (provided by long-time Valve companion in the East, Perfect World) is the final block in getting the world’s largest gaming region online, which may have exciting ramifications for the Chinese professional scene. Through Tyloo and Vici Gaming have already made a couple of in roads into international competition, the vast majority of China’s FPS gods stick to CrossFire, the country’s free-to-play leader in multiplayer manshoots. With a sequel on the way and even films in production on the series, CS:GO will have to dig deep to convince China to join the party.

Of interest to us outside the Great Wall, China’s latest legal attempts to curb the epidemic of gaming addiction and gambling issues means Valve, as an official distributor in the country, will be required to publish concrete information on drop rates for their weapon skin cases. The final deadline for compliance on this new law is May 1, so expect to know just how many cases you’ll need to buy to get a pair of gloves in just over a fortnight.